Vulnerability feed
CVE and vendor PSIRT advisories from 13 sources, last 30 days. Updated hourly, last run
| Expand | Severity |
Score |
Advisory |
Title |
Source |
Flags |
Published |
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| Low | 2.1 | CVE-2026-116111 |
A vulnerability was determined in 2K Games Civilization V 1.0.3.144
2K Games2K Games Civilization V
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CVE-2026-116111A vulnerability was determined in 2K Games Civilization V 1.0.3.144
Executive summaryA proof-of-concept exploit script has been published for 2K Games Civilization V version 1.0.3.144. The advisory text provided describes a Lua bytecode exploit that would run a command on the host, and it does not state how serious the flaw is by any official rating or what the vendor recommends. Technical summaryThe advisory is a copied Lua exploit script (exploit.lua) that manipulates string.dump bytecode to gain control of the instruction pointer and then calls os.execute with a command (calc.exe in the sample), which suggests a memory corruption class of flaw. The advisory does not describe the attack vector, whether authentication or user interaction is required, or the precondition that a user must load or run a crafted Lua payload. Affected versions are stated only as 1.0.3.144, and no fixed version, workaround, CVSS score, or detection guidance is stated in the text provided. Summaries are generated by AI from the linked advisory text. Confirm versions and fixes at the source. Summarized from github.com/drbloop2000/Sid-Meier-s-Civi…lob/main/exploit.lua Impact if exploitedConfidentialityLow IntegrityLow AvailabilityLow
How it is exploited
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:P/VC:L/VI:L/VA:L/SC:N/SI:N/SA:N/E:P/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X Affects
NIST National Vulnerability DatabasePublished
Read the advisory
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